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The '''Official Bionicle Zone Power Role-Playing Game''' was the first RPG with no agreed time limit. It ran from 2003 to 2011 and took place over a wide variety of locations. In 2011 it was replaced by the [[NBZP]].
The BZPRPG (BZPower Roleplaying Game) is the official Bionicle RPG of BZPower. This Wiki chronicles the characters, events, locations and more that appear in the rich and complex world of the RPG's third incarnation - known by some as "BZPIII".


== '''2003''' ==
Set on the lush island paradise of Mata Nui - yet a troubled paradise, for Makuta's grip on the island is strong - in a world where the Toa Mata never emerged from Mangaia, the players' characters must solve the mystery of the Toa's disappearance, and Takua's; or, indeed, try to stop this happening. The sandbox mood of the RPG also allows a third option - live your own life, regardless of the island's power struggle.
==History==


In July 2003 the first "Official" BZPRPG came into being and was called Mata-Nui, referred by the select few who know of it's existence as the "Lost RPG". It was the cornerstone of future RPG's, setting the stage for future stories and introducing many of the famous to legendary characters that would come to dominate the BZPRPG. The only record of its existence outside of the memories of those who played it is the [http://www.bzpower.com/forum/index.php?showtopic=77445 Kini-nui] Region and the [http://www.bzpower.com/forum/index.php?showtopic=88041 Old BZPRPG Profiles] Topic; unfortunately everything else has been deleted. '''[http://www.bzpower.com/forum/index.php?showuser=561 -X-]''' was the Game Master of this RPG. It ended late September.
"BZPIII" began in October 2011, after one of the longest downtimes in BZPower's history. The original BZPRPG had been rebooted in January of that year, but the "NBZP" only ran for a few months before being struck by downtime. The game staff decided that it could not be salvaged, so it was rebooted for a second time, following much the same setting but with a few tweaks (most notably the removal of Xa-Kuta magic).


In September 2003 the second Official BZPRPG came into existence on the island of [[Mua Nui (BZPRPG)]]. This marks the beginning of the end of player-run RPGs and begins to move towards Staff-run Official BZPRPG. It was again put together by '''[http://www.bzpower.com/forum/index.php?showuser=561 -X-]''', who acted as Game Master/Host.
The main storyline barely progressed during November 2011, due to the combined absence of Friar Tuck and Emzee, the latter of which returned at the beginning of December.


== '''2004''' ==
==Plot==
January 1 of 2004 found the RPers on the cannon island of [[Metru Nui (BZPRPG)]]. This was the first full year of the Official BZPRPG, ending Christmas Day 2004. The highlights of this RPing year was the legendary [[Lightbringers (BZPRPG)|Lightbringer]]/[[Darkbringers (BZPRPG)|Darkbringer]] War and the rise and fall of the Dark Lord Vahki.
[[Staff Plot - 2012 Year]]


== '''2005'''==
On December 25, 2004, we moved again to a massive planet/universe called Magna Iun. It hosted over 13 topics with two continents and a massive ocean between them. The highlight of this location was the plot of a Great Being named Dakura who tried to take over Magna Iun. The [[Darkbringers (BZPRPG)|Darkbringers]] also resurfaced and gave the [[Lightbringers (BZPRPG)|Lightbringers]] some payback after their defeat in Metru Nui, but the arc ended in the (most likely) destruction of the entire planet of Magna Iun. The players were moved from this location to [[Terros Nui (BZPRPG)]] on January 1, 2006.


== '''2006'''==
At the beginning of the year, Friar Tuck posted this introduction:
[[Terros Nui (BZPRPG)|Terros Nui]] was one of the southernmost islands in the Matoran Universe. Two guilds, the Destrians and the Kessels, competed for power over the island. Early in the year, a third large faction was able to compete with the superpowers: the Brotherhood of Ak'Rei'An. They created a virus that caused a large scare and many deaths across the island. It took the combined efforts of a good guild called CORtech and its allies to develop a cure and save the island. At the end of the year, Smeagol4 merged the BZPRPG with The Academy and Dr Bionicle replaced Cyrahk as the 2nd BZPRPG host.


''See Also:[[Academy Original Storyline| Academy Original Storyline ]]''
''In the time before time, the Great Spirit descended from the heavens, carrying we, the ones called Matoran, to this island paradise. We were separate and without purpose, so the Great Spirit blessed us with three virtues: unity, duty, and destiny. We embraced these gifts and, in gratitude, we named our island home Mata-Nui, after the Great Spirit himself.''


== '''2007'''==
''But our happiness was not to last. Mata-Nui's brother, Makuta, was jealous of these honors and betrayed him. Makuta cast a spell over Mata-Nui, who fell into a deep slumber. Makuta's power dominated the land, as fields withered away, sunlight grew cold, and ancient values were forgotten.''
This merger led to Metru Nui becoming accessible in the BZPRPG. While the Brotherhood and [[CORtech (BZPRPG)|CORtech]] died out, the [[Kin (BZPRPG)|Kin]] and other organizations began to rise.


=='''2008'''==
''Still, all hope was not lost. Legends told of six mighty heroes, the Toa, who would arrive to save Mata-Nui. Time would reveal that these were not simply myths – for the Toa did appear on the shores of the island. They arrived with no memory, no knowledge of one another – but they pledged to defend Mata-Nui and its people against the darkness. Tahu, Toa of Fire. Onua, Toa of Earth. Gali, Toa of Water. Lewa, Toa of Air. Pohatu, Toa of Stone. And Kopaka, Toa of Ice. Great warriors with great power, drawn from the very elements themselves. Together, they were six heros with one destiny: to defeat Makuta and save Mata-Nui. These heroes were infallible.''
This was the beginning of the [[Santun (BZPRPG)|Santun]] War, a war against chaos-based inter-dimensional alien conquerors. It also saw the resurgence of the [[Lightbringers (BZPRPG)|Lightbringers]], and they exerted their considerable force against the Santun. Fighting alongside the Lightbringers were a militaristic guild called the Counter Assault Shield. While the Santun were the main antagonists, the Riders of the Apocalypse and the United Shadow also contributed to the chaos that began to engulf Metru Nui and Terros Nui. The might of the Lightbringers and CAS could not stop the Santun, and only the Great Beings could save the citizens as the Matoran Universe literally began to crumple. The survivors were spread across dimensions, with the Terros Nui and Metru Nui residents being teleported to [[Locus Abeo (BZPRPG)|Locus Abeo]] in the summer of 2009.
==2009==
''Quoted from the BZPRPG TVTropes page''


Locus-Abeo is called the Blank Slate. This is an island on the planet Tabula Rasa, and is completely barren of life. Dangerous animals and fierce weather constantly plague the region. Xa-Koro is located in the southern desert area while New Metru Nui is on the largest archipelago islet. For the first time in history, players dealt so much damage to one of the locations (New Metru Nui) that it simply collapsed and the topic was locked. It was met with a mobilization of almost every neutral or good faction on the island to wipe out the people responsible. However, the Weavers showed up and expressed displeasure at the abuse the island was taking. The Society and their allies were attacked by the Weavers, and fought back. This resulted in a battle royale, with all attendant tropes. However, someone hit the island/dimension's self-destruct button, and the island fell apart. The survivors escaped by the skin of their teeth on three mysterious ships, which took them to...
''Or so we thought.''
==2010==
Main Article: [[BZPRPG 2010 Storyline]]


[[Aensetr Derrum (BZPRPG)]], a floating paradise, or at least at first glance. Plagued by civil unrest and other underground rumblings, this world seems to be a gilded one.
''As was their destiny, when all the masks of power were found, and their powers perfected, they descended into the Makuta's lair to confront the Master of Shadows himself, to free the Matoran of his power and awaken Mata-Nui. They disappeared into the temple of Kini-Nui… and never returned. Somehow, even the combined powers of the six Toa were not enough to defeat him. Makuta was too strong. After the Toa's disappearance, there was nothing to prevent the Master of Shadow from taking back the island; the Makuta was free to unleash his shadows once more. And unleash them…''
[[Category:BZPRPG]]
 
''He did.''
 
''The land and beasts were once again his. The rahi of the island, from the flying Nui-Rama to the crawling Mana were enslaved to Makuta's will by infected masks. But Makuta awakened even darker things to serve his will, as well. Terrifying and demonic creatures known as Rahkshi, spawn of the Master of Shadows himself, appeared, possessing the same qualities and powers of their creator - including his characteristic lack of mercy.''
 
''This was over a hundred years ago.''
 
''The Matoran of Mata Nui live still in fear. Many Toa have since come into being; the ailing Great Spirit has created hero after hero, but none so far have had the power or the strength of will to topple Makuta. Foreign races have washed up on the shores of the island, none able to remember from where they came. Only the fragile trust between the Koros has been enough to stave off Makuta's forces... but Unity is a virtue that is steadily losing its vitality. Duty is a dull pain that too many live under.''
 
''The virtue of Destiny, however, has not run its full course. There is a new prophesy in the stars, one that brings hope to the Matoran: the rise of a new set of heroes, ones that will defeat the mighty Makuta, and save Mata-Nui. This is difficult to believe however as the Master of Shadow's hold on the island is nearly complete, his forces growing in number and force by the day.''
 
''This is where my tale ends, ours meet, and yours starts, Adventurer. Who will you be? Are you a hero, a foretold one has come to fulfill the original six's destiny? Or are you a servant of the Makuta, working to make his hold complete?''
 
''Your actions will reveal all.''
 
==Differences with NBZP==
===Removal of Xa-Kuta===
Probably the biggest change compared to the NBZP, Friar Tuck stated the reason for the removal of Xa-Kuta as follows: "It was too advanced for Mata Nui. The technology, social structuring, and urban/futuristic attitudes that the existence of Xa-Kuta fostered were bad for the spirit of the island of Mata Nui. We wanted to recreate the innocence, the simplicity, and the charm of the first years of BIONICLE. Xa-Kuta was doing the very opposite. As such, it is gone. It never happened - Xa-Kuta was never a part of the story."
===Sandbox Style===
The BZIII was created to become a more Sandbox style of play, as Friar Tuck stated: "Staff will be loosening up the gameplay a bit. I have been working with Nuju an my other staff to direct the BZPRPG to more of a sandbox-type game in which you can do whatever you want with your character. So if you want to be a detective, financial guru, sword-for-hire, create your own organization, or anything else, I'm not going to shoot it down. Everything is negotiable as long and its reasonable, you work at it, and realize a bunch of stuff might happen before it becomes a reality. There WILL be an official background story, but that's just it: background. Its what keeps this island fresh and time moving on, and chances are just like in real life most of you will not be able to affect it... though if you're lucky enough or just good enough or in the right place and the right time meh, it can happen."
===Staff Characters===
The BZIII also modified how things worked with characters played by Staff; once more, Friar Tuck explains: "The other big announcement(s) is how I am going to handle the game form now on. First, some changes in how staff plays characters. All staff are still allowed to play personal characters; however, personal characters have NO PERKS; they are no more special than other PC's. They must follow the same rules as everyone else. If my staff wants to play just to have fun, then that's all they're doing. Treat staff personal characters as you would any other character.
 
To balance this, though, staff will also control "BZPRPG Canon" characters that may or may not resemble personal characters; the purpose of these characters is to either help or hinder the players in the course of the game. They can have their own storylines and interests and dreams, but their first priority will be to the game and to the players. BZPRPG Canon characters may seem like regular PCs, but they most certainly are not. These guys will probably be at a much higher power level than everyone else, and will probably be able to kick-butt at will... but they are here to move the game along, help/hinder the players.
===A Different Style of Play===
On October 18th Friar Tuck posted the following allowing for an alternative to the Sandbox-Style
 
"Ok, so we all know that this is a sandbox-style RPG, where most of heroes, villains, and events are player-driven with Staff oversight to make sure the rules are followed and everyone plays fair. This is due to the overwhelming requests over the years, so knock yourselves out. There is however a significant portion of you who want to have some sort of over-arching canon-like story, something to drive this game in a certain direction and who want to be involved in THAT kind of RPing.
 
[http://www.bzpower.com/board/index.php?showtopic=113&view=findpost&p=15465 <u>Well here ya go.</u>]
 
I will give you several warning ahead of time: it will not be easy. A lot will require digging, both in-game AND research out-of-game in regards to canon to figure out; I will give only the bare minimum of requirements, nothing more. You guys want to figure out Makuta's game plan? Well, you're going to have to earn it. This is where the Staff Quests come in: they are the best way (but NOT guaranteed) to either get a major push, clue, or item that will help unravel this mystery. And in the rar-aherrm, I mean quite possible case of someone figuring it all out, it needs be be done in sequence...
 
Which means it will take a while. Oh yeah, one other thing - if you choose to do this "second-option" RPing instead of the massive free-for-all, there is another condition that will apply. Some of you-
 
May die.
 
But that is a chance - I - am willing to take.
 
*thunderous applause*
 
If you decide to pursue this option, you need to know going in your character may not come out alive. For every adventure there is a risk, and that is one of many things that might befall your character. The rewards however are well worth the risk, trust me."

Revision as of 07:33, 5 May 2013

BZPRPG.jpg

The BZPRPG (BZPower Roleplaying Game) is the official Bionicle RPG of BZPower. This Wiki chronicles the characters, events, locations and more that appear in the rich and complex world of the RPG's third incarnation - known by some as "BZPIII".

Set on the lush island paradise of Mata Nui - yet a troubled paradise, for Makuta's grip on the island is strong - in a world where the Toa Mata never emerged from Mangaia, the players' characters must solve the mystery of the Toa's disappearance, and Takua's; or, indeed, try to stop this happening. The sandbox mood of the RPG also allows a third option - live your own life, regardless of the island's power struggle.

History

"BZPIII" began in October 2011, after one of the longest downtimes in BZPower's history. The original BZPRPG had been rebooted in January of that year, but the "NBZP" only ran for a few months before being struck by downtime. The game staff decided that it could not be salvaged, so it was rebooted for a second time, following much the same setting but with a few tweaks (most notably the removal of Xa-Kuta magic).

The main storyline barely progressed during November 2011, due to the combined absence of Friar Tuck and Emzee, the latter of which returned at the beginning of December.

Plot

Staff Plot - 2012 Year


At the beginning of the year, Friar Tuck posted this introduction:

In the time before time, the Great Spirit descended from the heavens, carrying we, the ones called Matoran, to this island paradise. We were separate and without purpose, so the Great Spirit blessed us with three virtues: unity, duty, and destiny. We embraced these gifts and, in gratitude, we named our island home Mata-Nui, after the Great Spirit himself.

But our happiness was not to last. Mata-Nui's brother, Makuta, was jealous of these honors and betrayed him. Makuta cast a spell over Mata-Nui, who fell into a deep slumber. Makuta's power dominated the land, as fields withered away, sunlight grew cold, and ancient values were forgotten.

Still, all hope was not lost. Legends told of six mighty heroes, the Toa, who would arrive to save Mata-Nui. Time would reveal that these were not simply myths – for the Toa did appear on the shores of the island. They arrived with no memory, no knowledge of one another – but they pledged to defend Mata-Nui and its people against the darkness. Tahu, Toa of Fire. Onua, Toa of Earth. Gali, Toa of Water. Lewa, Toa of Air. Pohatu, Toa of Stone. And Kopaka, Toa of Ice. Great warriors with great power, drawn from the very elements themselves. Together, they were six heros with one destiny: to defeat Makuta and save Mata-Nui. These heroes were infallible.

Or so we thought.

As was their destiny, when all the masks of power were found, and their powers perfected, they descended into the Makuta's lair to confront the Master of Shadows himself, to free the Matoran of his power and awaken Mata-Nui. They disappeared into the temple of Kini-Nui… and never returned. Somehow, even the combined powers of the six Toa were not enough to defeat him. Makuta was too strong. After the Toa's disappearance, there was nothing to prevent the Master of Shadow from taking back the island; the Makuta was free to unleash his shadows once more. And unleash them…

He did.

The land and beasts were once again his. The rahi of the island, from the flying Nui-Rama to the crawling Mana were enslaved to Makuta's will by infected masks. But Makuta awakened even darker things to serve his will, as well. Terrifying and demonic creatures known as Rahkshi, spawn of the Master of Shadows himself, appeared, possessing the same qualities and powers of their creator - including his characteristic lack of mercy.

This was over a hundred years ago.

The Matoran of Mata Nui live still in fear. Many Toa have since come into being; the ailing Great Spirit has created hero after hero, but none so far have had the power or the strength of will to topple Makuta. Foreign races have washed up on the shores of the island, none able to remember from where they came. Only the fragile trust between the Koros has been enough to stave off Makuta's forces... but Unity is a virtue that is steadily losing its vitality. Duty is a dull pain that too many live under.

The virtue of Destiny, however, has not run its full course. There is a new prophesy in the stars, one that brings hope to the Matoran: the rise of a new set of heroes, ones that will defeat the mighty Makuta, and save Mata-Nui. This is difficult to believe however as the Master of Shadow's hold on the island is nearly complete, his forces growing in number and force by the day.

This is where my tale ends, ours meet, and yours starts, Adventurer. Who will you be? Are you a hero, a foretold one has come to fulfill the original six's destiny? Or are you a servant of the Makuta, working to make his hold complete?

Your actions will reveal all.

Differences with NBZP

Removal of Xa-Kuta

Probably the biggest change compared to the NBZP, Friar Tuck stated the reason for the removal of Xa-Kuta as follows: "It was too advanced for Mata Nui. The technology, social structuring, and urban/futuristic attitudes that the existence of Xa-Kuta fostered were bad for the spirit of the island of Mata Nui. We wanted to recreate the innocence, the simplicity, and the charm of the first years of BIONICLE. Xa-Kuta was doing the very opposite. As such, it is gone. It never happened - Xa-Kuta was never a part of the story."

Sandbox Style

The BZIII was created to become a more Sandbox style of play, as Friar Tuck stated: "Staff will be loosening up the gameplay a bit. I have been working with Nuju an my other staff to direct the BZPRPG to more of a sandbox-type game in which you can do whatever you want with your character. So if you want to be a detective, financial guru, sword-for-hire, create your own organization, or anything else, I'm not going to shoot it down. Everything is negotiable as long and its reasonable, you work at it, and realize a bunch of stuff might happen before it becomes a reality. There WILL be an official background story, but that's just it: background. Its what keeps this island fresh and time moving on, and chances are just like in real life most of you will not be able to affect it... though if you're lucky enough or just good enough or in the right place and the right time meh, it can happen."

Staff Characters

The BZIII also modified how things worked with characters played by Staff; once more, Friar Tuck explains: "The other big announcement(s) is how I am going to handle the game form now on. First, some changes in how staff plays characters. All staff are still allowed to play personal characters; however, personal characters have NO PERKS; they are no more special than other PC's. They must follow the same rules as everyone else. If my staff wants to play just to have fun, then that's all they're doing. Treat staff personal characters as you would any other character.

To balance this, though, staff will also control "BZPRPG Canon" characters that may or may not resemble personal characters; the purpose of these characters is to either help or hinder the players in the course of the game. They can have their own storylines and interests and dreams, but their first priority will be to the game and to the players. BZPRPG Canon characters may seem like regular PCs, but they most certainly are not. These guys will probably be at a much higher power level than everyone else, and will probably be able to kick-butt at will... but they are here to move the game along, help/hinder the players.

A Different Style of Play

On October 18th Friar Tuck posted the following allowing for an alternative to the Sandbox-Style

"Ok, so we all know that this is a sandbox-style RPG, where most of heroes, villains, and events are player-driven with Staff oversight to make sure the rules are followed and everyone plays fair. This is due to the overwhelming requests over the years, so knock yourselves out. There is however a significant portion of you who want to have some sort of over-arching canon-like story, something to drive this game in a certain direction and who want to be involved in THAT kind of RPing.

Well here ya go.

I will give you several warning ahead of time: it will not be easy. A lot will require digging, both in-game AND research out-of-game in regards to canon to figure out; I will give only the bare minimum of requirements, nothing more. You guys want to figure out Makuta's game plan? Well, you're going to have to earn it. This is where the Staff Quests come in: they are the best way (but NOT guaranteed) to either get a major push, clue, or item that will help unravel this mystery. And in the rar-aherrm, I mean quite possible case of someone figuring it all out, it needs be be done in sequence...

Which means it will take a while. Oh yeah, one other thing - if you choose to do this "second-option" RPing instead of the massive free-for-all, there is another condition that will apply. Some of you-

May die.

But that is a chance - I - am willing to take.

  • thunderous applause*

If you decide to pursue this option, you need to know going in your character may not come out alive. For every adventure there is a risk, and that is one of many things that might befall your character. The rewards however are well worth the risk, trust me."