Jokaro

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"We can’t build this. Karz, I don’t think even those Onu-Koronan bastards can build this."
— Jokaro, to Dehkaz upon the latter showing him the blueprints of [REDACTED].


Jokaro of Ostia
Jo headshot.png
RPG BZPRPG III
Clan Vekrel
Element Stone
Species Matoran
Gender Male
Equipment & Traits
Kanohi Noble Huna
History & Relationships
Guild Po-Koro Technology Emporium
OOC Information
Status (IC) Alive
Status (OOC) Active
Creator Perp
Pronunciation jo-KAH-roe


Jokaro is a Po-Matoran inventor and tinkerer currently working at the Po-Koro Technology Emporium. 

Description

Appearance

Jokaro’s seen his fair share of desert living, and sports a fairly sand-blasted appearance. He’s a bit rough around the edges - quite literally; his plates and mask are considerably scuffed and scratched in places. Golden-yellow eyes peek out from behind his Huna. His base colour, as well as his mask, are a light sandy beige, with bits of grey and darker brown throughout.

Personality and Skills

It’s fair to say most inventors and tinkerers are at least a little bit eccentric, and Jokaro is no exception. He thinks both creatively and practically, but with a shade of madness to his methodology. Despite his impressive level of patience, he tends to bore easily, and is constantly starting new projects, often without finishing the older ones first. He is generally indifferent towards others, and tends to be slightly anti-social, preferring his own company as he tinkers away in perfect, solitudinous concentration. Jokaro is quite a skilled engineer, and an avid tinkerer. His greatest strength is his ability to think outside the box and to make the most of the limited materials he has on hand or can source on his own. He excels at working with his hands.

Biography

Early Career

Jokaro grew up in Po-Koro back when it was a fledgling village that could barely build sturdy pens that would actually keep the Mahi in, much less entire railways. At a young age, his family emigrated to a small fishing village on the coast of Leva Bay - the same settlement that would later become Ostia. There, Jokaro worked as a fisherman and later, a mechanic and tinkerer, making a living out of fixing the broken items other residents would bring to him. The caravans between the village and Po-Koro proper would ensure a steady supply of material for his own crafts, which included small toys, clocks, telescopes, and other knick-knacks. The eventual construction and evolution of Ostia into a naval port town would see his skills put to good use in general construction, at the loss of his personal business as other tinkerers and caravaneers flocked to the port and set up their own businesses.

Encounter in the Motara

Shortly after Ostia’s construction was complete, Jokaro was invited to Po-Koro by a former customer, where there was a better market and more readily available material for tinkering, and plenty of space for a small workshop. After packing up his belongings and bidding his family goodbye, Jokaro hitched a ride with one of the caravans making their way to the Koro across the Motara Desert. Midway through the journey, a group of Kikanalo-mounted bandits attacked the caravan, causing the caravaneers to scatter amongst the dunes. What happened to the wayward Po-Matoran during the intervening months is anyone's guess; all that Jokaro has let slip about the events that unfolded is that he spent a lot of time alone and nearly died. Eventually, after having survived for longer than anyone ought to alone in the desert, he finally found his way to Po-Koro.

NICE KNIFE

Arrival in Po-Koro

Jokaro was suffering from dehydration, sunburn and some kind of poisoning when he stumbled through the gates of Po-Koro. Haggard and delirious, he quickly found himself in trouble with the local guard after madly raving about certain things he had scrawled in his notebook during those months in the Motara, and subsequently building and detonating crude gas grenades he had fashioned out of scrap. Spending the night in a cell, he was able to sober up and was directed to the proprietor of the Po-Koro Technology Emporium, Farzan, the next day. There, Jokaro worked in relative solitude for a good while, building, tinkering and selling in peace. Eventually, he became restless, touring the whole of Mata Nui on a round trip in order to revitalize his affinity for obscure, improvisational methodology, as well as to find new avenues and skills for the inventing and crafting of handmade goods. He would later return to his workshop in Po-Koro with a fresh set of ideas in mind.

Personal Effects

The bare minimum for him: His well-worn notebook, a utility knife, other small tinkerer’s tools as well as woodworking equipment, basic provisions and some scrap materials, all packed neatly into a leather knapsack. He has lugged around an exceedingly heavy Patero Launcher, as well as bundles of arrows for it, for the whole duration of his grand tour of the island.

Inventions

  • Hikaki's Breath Tear Gas Grenade: A crude device constructed from scrap. A photothermic reaction vaporizes a compound composed of a strong alcohol mixed with ground hot pepper seeds in order to create a noxious cloud of smoke. Invented and tested in the back of a diner, much to the displeasure of the customers. It was this invention and its test that landed him in a cell.
  • V2 Patero: A lighter, more ergonomic version of the standard Patero launcher, more suited to use by Matoran. Currently being prototyped at the Emporium.
  • Nanamu Gas Grenade: A refined and improved version of the Hikaki's Breath grenade. No work has proceeded on it yet; it currently exists only as a set of scribbled blueprints in Jokaro's notebook.

Gallery