"quote TBA"
— Kehla
Kehla | |
---|---|
RPG | Bara Magna (Series) |
Species | Glatorian |
Gender | Female |
Pronouns | She/Her |
Equipment & Traits | |
Weaponry/Equipment | Kusarigama, knife |
History & Relationships | |
Tribe | Ash |
Occupation(s) | Prime Glatorian |
OOC Information | |
Status (IC) | Alive |
Status (OOC) | Active |
Player | Nato |
Kehla is the new, inexperienced Prime Glatorian for the Ash Tribe.
Biography
Kehla’s upbringing was equal parts sheltered and pampered. Her line had long been the tribe’s most prominent warrior family, and as such she was afforded the best training and education. But from the moment she was born Kehla lived in the shadow of her older brother Behjen, owing to her family’s designs to elevate him to the position of Prime Glatorian.
As the two siblings grew older, the divide in their treatment and training grew ever wider. While Behjen was out hunting in the Iron Canyon or visiting other villages, Kehla was at home studying her tribe’s other specialties of medicine and surgical techniques. When Behjen’s combat training was advanced to facing captured beasts and Vorox, Kehla was still permitted only to spar with other warriors (and she was usually the one made to tend their wounds afterwards). When Behjen finally got appointed to Prime Glatorian, the role of Second went to one of his friends, leaving Kehla sidelined once more.
Then came the day when Behjen, his Second, and several other senior warriors set out on a hunt in the canyon… a simple task, not without its dangers, but one they’d performed on countless occasions… but this time they didn’t return. Their remains were found days later, so ravaged by animals that there was no telling how they’d actually died. And with the sudden loss of the tribe’s most experienced warriors, Kehla went from being her family’s unappreciated spare to the tribe’s new Prime Glatorian, despite no real-world experience in the role. With the Atero tournament fast approaching, Kehla was sent to take her brother’s place in the listings, to see the world and gain the experience she so desperately needed.
It was only after crossing paths with other travellers that Kehla learned of the troubles surrounding the Iron Tribe, and realised that her brother’s demise may have been part of a far larger problem brewing in the confines of the Iron Canyon. But with home now far behind her, all she can do is continue her journey, and hope she still has a home to return to when the tournament is over.
Appearance
Kehla is a lean, limber Glatorian clad in shades of grey. Her armour is somewhat evocative of the style used by the Fire Tribe, though grey in colour, decorated in hues of soft purple and adorned with symbols from her tribe’s history.
Equipment
Kehla’s weapon of choice is Heritage, a kusarigama passed down through multiple generations of her family. The metal used in each component and link in its chain is sourced from the armour or weapon of a different ancestor. The main part of the weapon consists of a modified scythe with two points rather than one, to make it more effective for catching an opponent’s weapon. A length of chain is attached to the bottom of the haft, with a heavy weight at the end.
She also carries a basic knife hewn from the bones of her deceased older brother Behjen. Simple and sturdy, this tool is meant more for utility than combat. It’s true purpose is to serve as a reminder of the legacy she’s trying to live up to.
Her cybernetics are a paired set of augmentations nicknamed the “leapers”. Integrated into her lower legs and feet, these implants allow her to jump great distances even without a run-up, and double as shock absorbers, allowing her to survive the subsequent landings without harm. Much like her weapon, these implants have been handed down through several generations of her family, a testament to their durable design.
Personality
Kehla is in her early-twenties, but carries herself with the youthful exuberance of a teen. Behind this veneer of wide-eyed excitement, however, is a young woman struggling under the grief of a lost sibling, and burdened by the responsibility of her whole village's future resting on her success.
Though capable enough in training, Kehla has also never travelled beyond her village or been tested in real combat, rendering her naïve and overconfident in the face of the true dangers of the wastelands.