No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{WIP}} | {{WIP}} | ||
Firearms | {{Object | ||
| bg_color = | |||
| name =Firearms | |||
| aka = | |||
| image = | |||
| caption = | |||
| rpg =BZPRPG III | |||
| rpgManualLink = | |||
| type = Weapon | |||
| techtype = Advanced Tech | |||
[[ | | appearance = | ||
| element = | |||
| elementManualLink = | |||
| mutation = | |||
| powers = | |||
| functions = | |||
| abilities = | |||
| weaponry = | |||
| inventor = | |||
| inventors =Various | |||
| nativeto =Zakaz | |||
| location = | |||
| availability =Exotic (Mata Nui), Common (Zakaz) | |||
| affiliation = | |||
| alignment = | |||
| alignmentManualLink = | |||
| status = | |||
| statusic = | |||
| statusooc = | |||
| creator = | |||
| approvedby = | |||
| pronunciation = | |||
}} | |||
Firearms are weapons that use chemical propellants such as [[Photothermic Powder]] to accelerate projectiles through a barrel to deadly speeds. This is in contrast to [[Launchers]], which use other means such as springs, elastic bands, or speed [[Kanoka]] to fling projectiles. | |||
While all firearms operate on the same base principles of a barrel, propellant, and projectile, there are a multitude of ways to change those factors to best suit certain situations and ranges. | |||
=Types of Firearms= | |||
==Pistols== | |||
===Revolvers=== | |||
==Rifles== | |||
===Repeating Rifles=== | |||
===Precision Rifles=== | |||
==Shotguns== | |||
===Blunderbuss=== |
Revision as of 22:54, 14 April 2022
Firearms | |
---|---|
Weapon | |
RPG | BZPRPG III |
Type | Weapon |
Technology Level | Advanced Tech |
Properties | |
History | |
Inventors | Various |
Native To | Zakaz |
OOC Information |
Firearms are weapons that use chemical propellants such as Photothermic Powder to accelerate projectiles through a barrel to deadly speeds. This is in contrast to Launchers, which use other means such as springs, elastic bands, or speed Kanoka to fling projectiles.
While all firearms operate on the same base principles of a barrel, propellant, and projectile, there are a multitude of ways to change those factors to best suit certain situations and ranges.