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| name =Firearms | | name =Firearms | ||
| aka = | | aka = | ||
| image = | | image =File:Revolver.png | ||
| caption = | | caption =A revolver with an 8-round cylinder | ||
| rpg =BZPRPG III | | rpg = BZPRPG III | ||
| rpgManualLink = | | rpgManualLink = | ||
| type = | | type = Weapon | ||
| techtype = Advanced Tech | | techtype = Advanced Tech | ||
| disableproperties = true | |||
| appearance = | | appearance = | ||
| element = | | element = | ||
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| alignmentManualLink = | | alignmentManualLink = | ||
| disableoocinfo = true | |||
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Firearms are weapons that use chemical propellants such as [[Photothermic Powder]] to accelerate projectiles through a barrel to deadly speeds. This is in contrast to [[Launchers]], which use other means such as springs, elastic bands, or speed [[Kanoka (BZPRPG III)|Kanoka]] to fling projectiles. | Firearms are weapons that use chemical propellants such as [[Photothermic Powder]] to accelerate projectiles through a barrel to deadly speeds. This is in contrast to [[Launchers]], which use other means such as springs, elastic bands, or speed [[Kanoka (BZPRPG III)|Kanoka]] to fling projectiles. | ||
=Types of Firearms= | |||
While all firearms operate on the same base principles of a barrel, propellant, and projectile, there are a multitude of ways to change those factors to best suit certain situations and ranges. | While all firearms operate on the same base principles of a barrel, propellant, and projectile, there are a multitude of ways to change those factors to best suit certain situations and ranges. | ||
==Pistols== | ==Pistols== | ||
Pistols are one-handed firearms. | Pistols are one-handed firearms. | ||
[[File:Krayn_ocelot.png|thumb|right|[[Krayn]] wielding a revolver in one hand]] | |||
===Revolvers=== | ===Revolvers=== | ||
Revolvers have a relatively high capacity and fire rate due to their revolving cylinders which can hold multiple rounds before needing to be reloaded. Typically in the form of pistols, with lengthened barrels and optional stocks they can make very nice carbines. | Revolvers have a relatively high capacity and fire rate due to their revolving cylinders which can hold multiple rounds before needing to be reloaded. Typically in the form of pistols, with lengthened barrels and optional stocks they can make very nice carbines. | ||
[[File:Revolver_snub.png|right|thumb|A snub-nosed revolver, perfect for concealed carry]] | |||
==Rifles== | ==Rifles== | ||
While rifling on barrels is not unique to rifles, the term rifle often refers to two-handed long guns. | While rifling on barrels is not unique to rifles, the term rifle often refers to two-handed long guns. |
Latest revision as of 17:52, 27 February 2023
Firearms | |
---|---|
Weapon | |
A revolver with an 8-round cylinder | |
RPG | BZPRPG III |
Type | Weapon |
Technology Level | Advanced Tech |
History | |
Inventors | Various |
Native To | Zakaz |
Firearms are weapons that use chemical propellants such as Photothermic Powder to accelerate projectiles through a barrel to deadly speeds. This is in contrast to Launchers, which use other means such as springs, elastic bands, or speed Kanoka to fling projectiles.
Types of Firearms
While all firearms operate on the same base principles of a barrel, propellant, and projectile, there are a multitude of ways to change those factors to best suit certain situations and ranges.
Pistols
Pistols are one-handed firearms.
Revolvers
Revolvers have a relatively high capacity and fire rate due to their revolving cylinders which can hold multiple rounds before needing to be reloaded. Typically in the form of pistols, with lengthened barrels and optional stocks they can make very nice carbines.
Rifles
While rifling on barrels is not unique to rifles, the term rifle often refers to two-handed long guns.
Repeating Rifles
Repeating rifles use a lever or bolt to manually cycle a new round into the chamber from some magazine.
Precision Rifles
Precision of "sniper" rifles often use highly calibrated and magnified optics to perform shots at long ranges.
Shotguns
Shotguns fire a spread of shot to increase hit probability and are often devastating at close range.