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| power = Elemental Fire, Fate (Calix-enhaced reflexes, strength etc) | | power = Elemental Fire, Fate (Calix-enhaced reflexes, strength etc) | ||
| abilities = | | abilities = | ||
| weapon = Twin swords | | weapon = Firestaff (Badge of Office) | ||
Twin swords (Transformed) | |||
| appearance = | | appearance = | ||
| alignment = Good | | alignment = Good |
Revision as of 18:22, 20 January 2022
Merror | |
---|---|
Merror as a Toa | |
RPG | BZPRPG III |
Element | Fire |
Species | Turaga |
Gender | Male |
Equipment & Traits | |
Kanohi | Calix |
Powers | Elemental Fire, Fate (Calix-enhaced reflexes, strength etc) |
Weaponry/Equipment | Firestaff (Badge of Office)
Twin swords (Transformed) |
Alignment | Good |
History & Relationships | |
Group | Toa Astha |
Occupation(s) | Leader of the Toa Astha (Formerly) |
OOC Information | |
Status (IC) | Alive |
Status (OOC) | Active |
Creator | Ghosthands |
Merror is a Turaga of Fire, formerly a veteran Toa and leader of the Toa Astha.
Biography
Pre-RPG
As a younger Toa, Merror was the leader of a Toa Team that arrived on Mata Nui not long after the disappearance of the First Toa. Unable to remember where they had come from or how they had got to the island, but fully remembering their friendship and purpose, they pledged themselves to protect the people of this new land. They were very public in their resistance to and condemnation of Makuta. It wasn't long before they got themselves noticed.
One day, Merror and his team fell into a trap set by Makuta's forces. Before they even knew what was happening, they had been incapacitated and captured. Their captors devised for each of them a unique and horrific punishment. Merror's was by far the worst; he was made to watch, as his teammates, his friends, were tortured and killed before his eyes. And then - the worst part - he was released, condemned to forever live with the memory of their deaths.
His captors had intended it to destroy him. It did not. While he was forever plagued by the guilt of his mistakes, it strengthened his determination to defend the innocent; to never again let people suffer as his teammates had suffered. For many years, he worked alone, travelling the island and combating darkness wherever he found it, and his incorruptibility of spirit has inspired many, and even changed lives. During this time he fought in several battles, including one in which he (apparently) saved Jaller's life. He is something of an unsung hero, though he is known to many of the island's leaders (Jaller and Kongu are notable examples) as a capable warrior and man of integrity.
He met the Matoran Korero in Ta-Koro at one point, when the latter was working on the Wall of History.
Arc 1
Merror was heavily involved in the events surrounding the assassination of the Chronicler's Company. He tried in vain to save Tamaru, even leaping out of the Le-Koro trees from a great height to catch the Matoran as he fell, and personally carried his body into Le-Koro. He then, with several other Toa, pursued the killers to Po-Koro where they again engaged Vidar, Ronkshou and Echelon and their allies but were too late to save Hafu. He made many friends and allies during these events, some of whom went on to become members of the Toa Astha.
After Hafu's assassination, Merror disappeared for two months; he had engaged Echelon as he fled, eventually managing to freeze him in an ice cave in Ko-Wahi. Returning from this, he had encountered a Skapoka (a dangerous Rahi from the Kumu Islets). While he eventually slew the beast, its venom rendered him comatose. When he recovered (mysteriously healed by beings unknown) he worked himself back to strength before returning to society.
On doing so, he met a newly-transformed Toa Joske Nimil in Ga-Koro. He attempted to help Joske come to terms with his new stature, but Nimil was already swamped with well-wishers and, uncomfortable under the pressure, fled to the house of the healer Cael. Merror followed him there, and when the young Toa responded with anger, allowed him to take out his emotions on him, almost melting the veteran's armour.
On leaving Joske in Agni's capable hands, he met some of his old allies quite by chance: Pirok, Skyra and Weta. They, along with a bard named Skeldan, helped him to overcome his guilt over his past and misgivings about working with others, and together with Elianne, formed a new Toa Team: the Toa Astha.
Since then, Merror fought injustice with renewed vigour - but life is never easy for the leader of a Toa Team. The disappearance of half of his team, along with the near-mortal wounding and subsequent gender-switching of Skyra, witnessing the climax of the Mark Bearer incident, and learning of the murder of the Turaga, put Merror under considerable stress; he had barely slept for weeks. Realising this, Skyra and Skeldan persuaded him to take a rest, and he reluctantly agreed. He travelled to the Massif, where he was given a room at the monastery and lived frugally.
It was during his stay there that Makuta's fall took place, and soon two other Toa arrived at the village: none other than Joske and Cael. After about a month's solitude, Merror visited the couple and they agreed to travel together.
Arc 2
Meeting and joining with others (Agni, Dorian and Tuara), they began to travel the island in search of a personal enemy to many of them: the Dark Toa Echelon, from whom they hoped to free Utu, as Joske believed he could be redeemed. Along the way, Merror grew attached to them, even to the (in his opinion) highly deviant Dorian, whom he frequently criticised.
They eventually tracked Echelon to an abandoned mine in Le-Wahi. While staying in Le-Koro to prepare, Merror met Korero for a second time, now the Toa Maru of Air. The two trained together the following morning, and Merror was impressed by how quickly Korero was able to learn new techniques (thanks to his near-eidetic memory). He also saw a little of his younger self in the Toa of Air, and gave him what mentoring he could in the short time available.
He and Joske's team then departed to the mine, where they confronted the Dark Toa and his Legacy allies. When the fight began to go in Joske's team's favour, Echelon activated his failsafe plan, detonating hidden explosives and collapsing much of the already-unstable cave.
Merror was half-buried in rubble, and on regaining consciousness, found that his mask had been knocked off and was out of reach. Fortunately for the Toa, the Matoran calling himself Aerus found him and retrieved his Kanohi, giving him the strength to escape the scree that had fallen on him. They returned to Le-Koro, where they found the rest of the group.
Appearance and Tools
Toa
Merror was of a little over average height for a Toa. He was toned and athletic in physique, possessing both strength and agility. His armour's base colour was mid-to-dark red, with a little black; his shoulder-plates, greaves, upper breastplate and other highlights were silver. His armour was comprehensive but not overly bulky, and built for a combination of durability and flexibility. His Calix was handsome and noble (not in the Kanohi sense) in appearance, with a strong jaw. His eyes were a light lime-green, and though they still burned brightly, they were visibly careworn.
He wielded twin swords of polished metal. They were curved slightly, similar to a katana or cutlass, and were unusual in that the outer blade actually extended down over the hilt all the way to the pommel, protecting the wielder's hand. Merror kept these in crossed sheaths on his back.
Turaga
As a Turaga, Merror is smaller of build than he was as a Toa and appears stooped with age, but is still far from frail. His natural armour colours are dark red and silver, and he typically wears grey Turaga's robes, suitable for travelling. He has kind green eyes which, despite his aged appearance as a Turaga, carry less pain and weariness than they did when he was a Toa.
He carries the Badge of Office into which his Toa Tools were transformed: a staff as long as he is tall, with a head similar to the Firestaffs used by other Ta-Turaga, through which he can channel what remains of his elemental powers.
Abilities and Traits
Toa
Merror's fighting style as a Toa was a blend of several forms of martial arts; his focus was on hand-to-hand combat, mainly with either his twin swords or unarmed. He was highly skilled in both these forms of combat, possessing strength, speed, agility and dexterity, and the use of his mask took this to a whole new level, making him formidable in close combat. He was not unskilled with his element, but most of his fine-tuned capabilities lay in fine-tuned non-combat applications (such as cauterising wounds or providing gentle warmth) and when he did use it in combat he was not capable of the feats of elemental energy demonstrated by more practised Toa. This made him relatively ineffective at long range. He was also vulnerable to the usual weaknesses of Fire Toa: water, ice, etc.
Merror is a very moral, honourable and compassionate individual. He has many heroic qualities (though normally his modesty prevents him from admitting them); he is selfless, kind - and even in his formidable righteous anger, he is merciful to his enemies. Merror is an inspirational speaker and a natural leader, as shown when he spoke at Turaga Matau's funeral, and is never afraid to confront those who go against his code of morality. Merror has been around for a long time, seen a lot of things, and his wisdom and experience are valued by many, though his strong idealism has been known to grate.
However, beneath this noble appearance, Merror was plagued by grief and survivor's guilt. He blamed himself for every innocent that he had 'failed to save' from death. Suffering's uncanny tendency to follow him around led him to develop something of a 'doom magnet' complex; he believed for a long time that he was a danger to anyone near him and refused to work with other for long periods of time, as he didn't want to 'put them in danger'. However, with the help of the Toa who later became the Astha, he mostly overcame this guilt complex.
He held a strict belief in the ideals of the Toa Code.
Turaga
With his transformation into a Turaga, Merror's elemental powers have dwindled; he can still conjure flames and, if pressed, cast small fireballs, but any greater displays of power are now beyond him. However he does remain physically capable, in part thanks to his Calix. His strength is reduced, but he retains all his long-honed skill in combat, and is able to hold his own using his staff or, if necessary, hand-to-hand techniques. Besides his mobility (which is also somewhat reduced), he lacks in defence against ranged or elemental attacks.
As a Toa, Merror was an upstanding and compassionate individual, albeit with an overly rigid sense of morality by which he did not shy away from judging others. He was wracked by deep guilt for his failures, and a grief for those he had lost. As a Turaga, he has mellowed, and found an inner peace: he remains firmly on the side of good, and unafraid to try to keep others on the straight and narrow, but has become more understanding and forgiving; wiser, perhaps. His wry sense of humour now comes out more often, and he enjoys playing into the "grumpy old man" stereotype of a Turaga.
Relationships
Friends and Allies
- The six Koro
- His fellow Toa Astha
- Joske Nimil
- Jaller
- Kongu
- Stralix
- Cael
- Agni
- Dorian
- Tuara
- Ramanox
- JL
- Sisk
Enemies
Quotes
"My punishment was by far the worst: they did nothing to me. I watched them die. My friends, my brothers, every one of them died before my eyes because of my mistake. And then, the worst part. They let me go."
— Merror
"Out of all of us, you are the best suited, you have the most experience. You are not only the best choice, but you are really the only choice."
— Skeldan, on Merror's leadership