Skorm

From BZPower Roleplaying Wiki

"I have been broken in so many different ways, Mata Nui himself couldn't help me. You're free to try."
— Skorm, to Stannis


Skorm
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RPG [[BZPRPG III]]
Element [[:Category:Gravity Elementals (BZPRPG III)|Gravity]]
Species Toa
Gender Male
Sexuality Heterosexual
Appearance Tall, heavily muscled
Equipment & Traits
Kanohi Huna
Powers Gravity control, invisibility
Weaponry/Equipment Heavy saber
Alignment Good
History & Relationships
Native To No
Group Toa Kalta
Allegiance Ko-Koro, Mata Nui
OOC Information
Status Active
Creator Keeper of Kraata

[[Category:Characters (BZPRPG III)]][[Category:Toa (BZPRPG III)]][[Category:Male Characters (BZPRPG III)]][[Category:Gravity Elementals (BZPRPG III)]]


Skorm is a member of the Toa Kalta, exposed to Antidermis then cured by Stannis, now serving as one of Ko-Koro’s defenders.

Biography

Pre-Kalta Life

Like the rest of his team, the vast majority of Skorm's memories of being a matoran have been suppressed. He knows that where he comes from was not as primitive as Mata Nui, that he was a gravitic engineer, and he felt like his life was taken from him. Like his teammates, he was singled out by Aelied and turned into a Toa via toa stones.

Training

Skorm clashed quite often with his fellow Toa trainees. Kalyss over tactics and leadership, Casanuva especially over almost everything. A competition between the two arose. Eventually, Skorm found himself on top, thanks to his ability to reliably outfight the others, on account of his body being trained in hypergravity. He developed an attraction to Zueya, which was mutual, but they never had a chance to develop a real relationship before they were deployed to Mata Nui.

On Mata Nui

Skorm woke up on the shores of Le-Wahi, and made his way inwards. He discovered that Casanuva had passed through Le-Koro recently, and followed him. He discovered a skakdi up to no good, however, and tried to confront him. The skakdi, Zaktan, splashed a vial of Antidermis on Skorm, infecting him. After he was infected, Skorm was filled with rage and hatred for his former team, and attempted to hunt them down and kill them. He got as far as Ga-Koro, where he murdered a Marine after interrogating her, and attacked Casanuva, Kalyss, and Vakua. When he failed, he escaped, maiming another Marine during the distraction.

Mangaia

Skorm met several like-minded individuals, Karna, Kotak, the Heretic, and Trauer, at Kini-Nui that decided to find the Vault and negotiate with the Piraka within. They faced and defeated a pair of rahkshi, but truly faced their fate when they encountered the Abettor. The irritable Abettor took offense at an offhand comment Skorm made, and slammed him into a wall, shattering his pelvis. Skorm managed to hold onto consciousness long enough for Zaktan to explain to him what happened to him. Not taking the news well, he passed out. Karna managed to take him to Po-Koro.

Redemption

In Po-Koro, he finally regained consciousness, realizing he was a misanthropic wretch, and his 'moral freedom' was the result of a botched mutagen. A nurse called in Stannis of the Toa Maru to investigate, who offered help to Skorm. He accepted it, and was cured of both his broken body and mind (and unknowingly, his Kalta mental programming). He left and rejoined his team in Ga-Koro, where he was reluctantly allowed back, as well as affirmed his feelings for Zueya. The team travelled to Ko-Wahi, where he was enlisted by Vilda Soraph to help her enter occupied Ko-Koro. They were separated and Soraph was captured; with the help of Cyrix, the two infiltrated the Sanctum, rescued Soraph, and evacuated her and Cyrix (who had sustained wounds in the escape) to Ihu-Koro.

Kalta of Ko-Koro

The Toa Kalta became official defenders of Ko-Koro under Akiri Tarkahn. Skorm now spends his duty hours helping to train the Koro’s citizens and rebuilding, or otherwise defending Ko-Koro.

Appearance and Tools

Skorm is both notably tall and heavily built, the biggest of the Toa Kalta by far. However, his armor is not overly large; the most obviously defensive pieces being lamellar shoulder plates. He wears a deep purple Great Huna, and wears black armor over purple. After his Antidermis was cured, the black stains on his mask, resembling tear trails, remained as scars. His most trusted weapon is a heavy saber crafted by Casanuva to withstand the intense gravitational forces that Skorm subjects it to. However, he is also equipped with a set of standard gear such as an istone, lightstone, and headstone. His armor was also modified to carry several detachable weighted protosteel spheres; these spheres can be manipulated by Skorm as projectiles, shields, or other utility.

Abilities and Traits

Skorm was the best, and most powerful, fighter among the Toa Kalta; he is both fast and strong due to training in hypergravity, and when the time calls for it, pound for pound his elemental control hits harder than the rest of his team. He has two primary fighting styles: up close, and at range. In melee range he can use his control of gravity to make every blow he makes stronger by increasing it's weight, in addition to controlling the engagement in general by altering gravity. At range, his power is ever greater (though more draining); compression, lifting opponents into the air, increasing the gravity beneath their feet. With concentration, he can also make them a small center of gravity. Outside of combat, he can temporarily manipulate gravity to achieve limited flight, though he can float himself easily enough in combat. Having trained with Vakua, he possesses a degree of resistance to mental attacks.

Personality

Most Toa teams seem to have their anti-social loner; Skorm was this to the Toa Kalta. He is unsure of his former team, since in his infected state, he raged at them; now he seeks peace with them, perhaps even rejoining the team, when he has fully atoned. Skorm is very goal-oriented; he takes the direct way, if possible, and will plow his way through anyone stupid enough to stand in his way, though he has been known to have a dark sense of humor when he knows he can overpower foes. After his infections with Antidermis, Skorm felt an overwhelming need to destroy his team. He was sadistic and ruthless. After being cured, he was mortified by his previous actions, and seeks atonement and redemption.

Relationships

Friends and Allies

Enemies

Quotes

Trivia