Baszlin

From BZPower Roleplaying Wiki


"Hmm..."
— Raaka Baszlin


Raaka Baszlin
Baz headshot.png
RPG BZPRPG III
Aliases Baszlin
Element Sonics
Species Skakdi
Gender Male
Equipment & Traits
Powers Thermal Vision
History & Relationships
Native To Zakaz
Home Mata Nui
OOC Information
Status (IC) Alive
Status (OOC) Active
Creator Perp
Pronunciation RAH-kuh BAZZ-linn
Color (Hex) 666666
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Raaka or more commonly, Baszlin, is a Skakdi drifter trying to recover the memories of his tumultuous stay on Mata Nui.

Description

Appearance

Baszlin sports extensive damage all over his body - from heavy scarring on his face, to the partially-to-fully missing sections of his spine, to the mechanical brace on his leg, burn and bite-marks on his torso, and a fully mechanical left arm. Just looking at him might suggest he’s been ripped apart and put back together more than once - and there surely is some truth to that. He might’ve once been handsome (by Skakdi standards, at least) in the past, but any evidence of that has been erased through stitches, skin-grafts and badly-set bones. As the adage goes, “a face only a mother could love,” but that would seriously be stretching it. Otherwise, his colouration is a fairly typical black, grey and silver.

Raaka, now going by Baszlin, on the prowl in Ko-Wahi

Personality and Skills

Baszlin tries to maintain a zen state as often as possible, only made possible through his recovery and therapy as outlined below. Occasionally, he is prone to periods of mania and discontent, usually progressing into outbursts of anger if provoked. Satisfaction is a rare delicacy for him. The only thing that keeps him relatively grounded is a thirst for vengeance, deep in his core. Whatever remains of his former self has been worn down and eroded over time, stunted and locked behind a fractured psyche.

Baszlin is a brutal, unhinged, no-holds-barred fighter. He’s used to others playing dirty to best him, and as such he shares the same philosophy. His elemental power of Sonics often goes unused; not just because he doesn’t have any other Skakdi to enable its use, but just because he prefers his hands and weapons. His thermal vision can be a useful utility in some occasions, but he limits its use, as well.

Biography

Upbringing on Zakaz

Unknown to him, even despite the mental fog clearing up for Skakdi all over Mata Nui. Baszlin aims to learn more about his homeland, but not before his business on Mata Nui is concluded.

Arrival on Mata Nui

From what he can stitch together, he lived a solitary and uneventful life in “a place with no trees”. Anything before that is lost. A very distinct memory is the face of a Toa - wry grin and clever, amber eyes behind a green Hau. A companion - of what nature, he cannot say. The only two thoughts associated with this face are that of kinship, and that of betrayal. At some point many months - or perhaps years - after meeting this companion, Baszlin was duped, captured and presumably sold to an underground bloodsport gambling ring by the same Toa he had come to trust. The ringmasters mutilated his body with dangerously unconventional weaponry, and forced him and others in the same predicament to fight each other as well as ferocious rahi every for endless hours until they could stand no longer and curled themselves up to endure maulings. The trauma from these gladiatorial battles and the gruesome modifications to himself are attributed as the cause of his amnesia. Eventually, the rahi pens were opened when they should not have been - either by accident on purpose - and set themselves upon the patrons of the den. The ensuing chaos provided Baszlin and his fellow pit fighters the opportunity to escape. The following years were spent wandering Mata Nui, scrounging for food, and occasionally getting into the odd skirmish, rinse and repeat. Baszlin spent most of his time alone, pondering his own death.

Skirmish at the NMRH

Whilst wandering the drifts of Ko-Wahi, the Skakdi came upon a rag-tag group of survivors gathered outside the damaged Hospital. Upon learning of an attack on Ko-Koro, Baszlin volunteered to help Krayzikk, Verulas, Kellin and others to protect the exodus of the Koro's residents and the wounded within the Hospital. A small battle broke out when a flying Toa of Fire set two prisoners - Dayeth and Mortem - free, but the group of fighters protecting the evacuees were able to handle the situation before anyone was killed. Soon after, several convicts, released from the prisons of Ko-Koro by the Toa Shaydas assaulted the Hospital, but were quickly dispatched by the defenders. Again, without warning, another attack came as five members of the Outsiders opened fire on the defenders, forcing them to retreat within the fortified building. The two groups traded blows for a short while before a ceasefire was called, and the Outsiders were persuaded by Krayzikk into forgoing their current contract and assist the evacuation of the Hospital. Kellin and his Ussal, Cancer, carted a severely-wounded Baszlin to Obsidian Outpost for transit to Ta-Koro shortly after destroying the Hospital by detonating explosives set within.

Recovery

Contemplating his new arm.

Nearly mistaken for a corpse by the staff of the Ta-Koro Hospital, Baszlin's wounds were treated over the intervening months. After careful deliberation, he requested that the cannon grafted to his arm be removed, and the connected mental trigger implanted in his brain, which was prone to causing migraines, follow suit. Warned that the procedure, specifically the brain surgery, would be difficult, the Skakdi agreed anyway. The operation was successful in removing the implanted hardware, though his entire left arm had to be amputated and replaced with a mechanical one, and damage suffered through the removal of the mental trigger caused more memory loss and emotional instability. He underwent extensive therapy to treat both of these issues, with middling success, but was ultimately discharged from care somewhat worse off mentally than he had been when he entered.

On the Road Again

Baszlin soon after resumed his life as a drifter, though with a new goal in mind: find the face etched within his mind - the Toa with the green Hau - and regain his memories manually. Wandering on the beaches of Naho Bay, he decided to put this plan into action and start his search in Ga-Koro...

Personal Effects

Baszlin’s Scattergun is a heavy weapon of Skakdi make. Two large-bore barrels sit one on top of the other, with two chambers at their rear ends. Behind these chambers is a metal and wood buttstock, padded with leather in order to mitigate the kick of the weapon as much as possible. A simple wooden frame holds the weapon together, and serves as the mounting and housing for the weapon’s grip and trigger mechanism. The weapon can deliver two shots before needing to reload. To do so, a small lever is located behind the chamber of each barrel. Pushing one of these levers will hinge open that chamber’s respective bolt, allowing the fired cartridge to be extracted and ejected. Sliding a new round into the chamber will hit a spring-loaded catch and automatically close the bolt. The cartridges are akin to large shotgun shells, loaded with metal ball-bearings and a handful of flechettes. They are capable of dealing brutal damage to targets at close-range, but severely lack long-distance accuracy. He also carries a large knife as a more personal backup weapon, and can be attached to his scattergun under the barrels as a bayonet.

Gallery