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Trakuda is a quirky Ko-Matoran and part of the [[Island Liberation Squad]]. He was created by wotsiznum.[[File:Trakuda.jpg|thumb|225px|Trakuda when carrying no weapons or armour]]
{{Player Character
==Biography==
| bg_color      = Ice
{| class="infobox" style="background-color: rgb(255, 255, 255); font-size: 12px; width: 300px; "
| name          = Trakuda
| style="width: 93px; "|
| image        =  
'''Species '''
| caption      =  
| style="width: 191px; "|Matoran
| rpg          = BZPRPG III
|-
| type          =
|
| nicknames    = The Diplojack
'''Element '''
| titles        =
|Ice
| element      = Ice
|-
| species      = Matoran
|
| gender        = Male
'''Kanohi'''
| sexuality    =
|Pakari
| kanohi        = Pakari
|-
| native        = Ko-Koro
|
| mutation      =
'''Alignment '''
| power        =
|Good
| family        =
|-
| abilities    = Dying
|
| disciplines  = Melee weapons, discs
'''Weapons/Tools'''
| weapons        = All of them
|Knife, disk, stone pickaxe, two swords, double-edged axe, spear
| appearance    =
|-
| alignment    = Neutral Good
|
| likes        =
'''Powers'''
| hates        =
|None
| faction      = Island Liberation Front
|-
| guild        =
|
| group        =
'''Occupation'''
| affiliation  = Sanctum Guard
|Traveller
| allegiance    = Mata Nui
|-
| occupations  =
|
| rank          =
'''Group'''
| status        = Deceased
|
| creator      = Wotz
Island Liberation Squad
| pronunciation = tra-KOO-dah
|}
}}
Trakuda was a resident of Ko-Koro with the other Ko-Matoran, but due to the antisocial nature of Ko-Matoran, was shunned by them because of his interest in other cultures. Being kicked out hardly affected his life, as he was going to leave in the first place
===Ta-Koro===
His first trip was to Ta-Koro, where he met a member of the guard there named Traxin. Trakuda offered to bring him travelling, but he refused, putting his duty as top priority. Understanding this, Trakuda left, for [[Onu-Wahi]].


===[[Onu-Koro]]===
Trakuda was a well-travelled and heavily-armed Ko-Matoran, once a member of the [[Island Liberation Front]], to which cause he gave his life and, spectacularly, his body.
Upon his arrival in the underground city, Trakuda was overwelmed by the Onu-Koronan's resourcefulness in an underground habitat. It was here that he met a shady 'waste disposal expert' named Zarrus. Although Zarrus was msotly hated by the other villagers, Trakuda was sure there was some good in him. Whilst in a hotel here, Trakuda received an anonymous letter summoning him to Ga-Koro. He left at once, taking an Ussal into [[Po-Wahi]] then making his way from there.


===Po-Wahi===
==Biography==
Unfortunately, Trakuda became lost in the desert during a sandstorm, and wandered the sandy wastes for a week before finally finding shelter. It was here that a Turaga lived alone with his Maha herd. This Turaga proved to be more than just kind and welcoming, but an ex-warrior, unknown to the rest of the island,
===Pre-RPG===
Trakuda did not feel at home with his Ko-Matoran brethren, instead chosing to leave the village and pursue his curiousity for other cultures. Generally disliked in [[Ko-Koro]], he often befriended outcasts and criminals.


[[File:Trakuda v2.png|thumb|213px|right|Trakuda's character card.]]which thought there to be only six. Trakuda learnt much
At some point, he heard via a friend of his in the [[Ta-Koro Guard]] of a great battle at [[Kini-Nui]]. Trakuda eagerly and naively joined the fight, but ultimately became traumatised from the bloodbath he witnessed. He later drank a potion to erase his memory, leaving him a crazed hermit for about a hundred years. Fleeing a [[Muaka]], he eventually came to Ko-Koro, and became set on regaining his memories.
from him, including an entire fighting style and how to throw disks accurately. Once Trakuda left, he was given a knife and a bamboo disk as a gift from the Turaga


===Ga-Koro and travels with Solia===
===Arc 1===
When Trakuda at last arrived in Ga-Koro, he was arrested, as he was thought to be a servant of Makuta. After pleading innocent multiple times, Trakuda was set free, with little evidence to sustain the case. It was later revealed that Trakuda had been framed, although it was never discovered who by. While staying in Ga-Koro, Trakuda met a fishermatoran called Solia. They both took an instant liking to each other, and after several weeks of staying together in Ga-Koro, Trakuda brought Solia with him on his travels. The two went to many different places, sometimes ones that had never been explored. It was during these travels that Solia met both Traxin and Zarrus, preferring the former over the latter. The four met often, but after riding Kewa in[[ Le-Wahi]], Solia received word that Ga-Koro had been attacked
After a short trip to Kini-Nui, Trakuda arrived in [[Le-Koro]] and joined [[Madrihk]]'s burgeoning Island Liberation Squad. Whilst there, he also paid a visit to Turaga [[Matau]] and [[Tamaru]] (not long before he was killed).


===Toa Gali vs the Tarakava===
The ILS travelled to [[Xa-Koro]], where Trakuda split off with [[Alfon]] to get supplies. The team eventually regrouped and returned to [[Le-Wahi]], where they travelled through the jungle to [[Lake Pala]]. After facing many threats, their camp became the foundations for [[Pala-Koro]].
All four Matoran travelled to Ga-Koro just in time to find that the villagers had been saved by another, Ta-Matoran traveller named Takua, and that Toa Gali had arrived in time to fight off the Rahi that had attacked. After this experience, the four decided to head back to Le-Koro and see how they were doing.


===Assault on the Nui Rama Hive===
Trakuda's memories eventually returned after... A bump on the noggin...?
Upon their return, the four were attacked by Nui-Rama, with only Trakuda managing to escape. Trakuda stayed with the Le-Koronans for a while, as they planned to rescue Turaga Matau, who had also been kidnapped. The Ta-Matoran traveller who had rescued the citizens of Ga-Koro eventually appeared, much to Trakuda and the Le-Matoran's surprise. The Nui-Rama attacked not long afterwards, and it was then that the Matoran attacked the hive head on. The assault was a complete success, with all the captives being rescued. Trakuda and his friends left shortly afterwards, and went their seperate ways.
===The Battle for Kini-Nui===
When word of a huge battle aproaching came to Trakuda's ears, he went straight to Ta-Koro, where he reunited with Solia and Traxin. Traxin was cautious about putting them in danger, but they assured him that there was nothing to worry about. When the Rahi didn't attack, the Ta-Koro guard realised it was a trick all along, and headed to [[Kini-Nui]], where a large battle was fought. It was here that Trakuda and Solia were seperated for a very long time.


===Forced Amnesia===
Inspired by his memories of the first assault on the [[Nui Rama Hive]], he suggested to the team that they finally vanquish the territory from [[Makuta]]. Plans were made, and the assault eventually took place with assistance from the Gukko Force and Sanctum Guard.
After the traumatic events of the battle, Trakuda descended into depression, heading to  the Black Spot Inn in Ga-Koro, where he bought a special poison designed to erase one's memory. He travelled back to [[Ko-Wahi]], and made a home for himself in a cave. Upon taking the mixture, he fell unconsious for a week.


===Quest for Knowledge===
Trakuda and [[Reordin]] fought fiercely, leading the demolitions team through swarms of [[Nui Rama]]. A deployment of [[Rahkshi]] arrived, and Trakuda, underestimating the beasts, was stabbed through the chest by a [[Rahkshi]] of Teleportation. However, in the process, he managed to stick a [[Madu Cobolo]] to its torso, destroying it.
During a blizzard overnight, Trakuda awoke in a carved hut in Mt. Ihu. He travelled to the nearest civillisation, Ko-Koro, where he was immediately shunned and kicked out of the village (again, unbeknownst to him). He became a hermit, living off of whatever he could find for a hundred years. Eventually his hut was attacked by a Muaka, so he fled to Ko-Koro, excuses ready. Although once he arrived, he was not cast out as before. Now, it seemed, new arrivals were common. It was then that he learnt of the situation on the island, and so set out to discover who he really was.


===The Flashbacks and the ILS===
===The ILF's Garish Explosive Tribute===
His mask taken by [[Reordin]], Trakuda's body was used as a canvas for countless explosives, and used to blow a hole through the wall of the hive, allowing for the remaining ILF forces to enter and destroy the hive.


His first destination was Kini-Nui, due it's religious status. Once Trakuda arrived, he had a flashback of the events of the battle for Kini-Nui. He, at the time, had no idea of it's meaning, but was certain it had something to do with his pre-amnesiac life. He then left the temple, and headed into the jungle of Le-Wahi, which brought on a second flashback, this time of the Nui-Rama hive. He headed to Le-Koro, where he intended to meet Tamaru and question him of what happened. However, upon his arrival at Tamaru's hut, he discovered that the Le-Matoran was very busy, so he left, intending to come back later.
==Abilities and Traits==
 
Trakuda possessed extensive combat training from teachers across the island, giving him his own custom form of martial arts, an excellent disc-throwing arm and skill with all melee weapons.
Visiting Le-Koro, Trakuda met [[Madrihk]], who was setting up a (supposedly) heroic team called the Island Liberation Squad. Trakuda signed up immediately, deciding that it would be a useful way to travel and hopefully regain his memory. Once the team was fully assembled, they headed to Lake Kanae, where they bought two canoes, which [[Vompran]] tied together to make a larger vessel. They used this boat to head to Xa-Koro.
 
===Xa-Koro===
Upon their arrival, the team split into pairs, Trakuda with [[Alfon]]. Here they aquired a large amount of supplies from a Matoran named Al, and shortly afterwards, were attacked by a Skakdi, but thanks to Alfon's quick thinking, escaped. They then encountered [[Ledzel]]. Upon arriving back at the dock and meeting with the rest of the team, they discovered that a new ship had been aquired somehow. The group boarded the newly named ''Liberator ''and sailed back to Le-Koro.
===Regaining of Memory===
Upon the team's arrival in [[Le-Wahi]], they fought off a swarm of Fikou spiders, and headed into the jungle. Halfway on their trip to Lake Pala, Trakuda saw a Mara bird, Solia's trademark form of messenging, and had somewhat of a mental breakdown. After falling unconcious, Trakuda was taken through a journey of his life's memories. He eventually awoke the next morning, memory now intact. The team soon made it's way to Lake Pala.
 
===Lake Pala===
[[D|D/Voriki]] was sent to Le-Koro to gather support from the Turaga while the rest of the team marched on. Upon arriving at the lake, they met a Matoran named [[Lezuu]], who offered to have them stay for a meal, as he supported their cause. Not long after, Makuta's wrath tore apart the area and left the team dazed. Soon, a crime lord named [[Ferrin]] arrived with a group of Toa, having captured D in Le-Koro and come to attack the team for what Madrihk and Voriki did to his business earlier. After a brutal fight, Ferrin was weakened by the newly arrived [[Onyx]] before being stabbed by Lezuu. Onyx then killed the crime lord. Lezuu vanished soon after this point.
 
===Fighting for Voriki===
Peace was short, as the team from Le-Koro demanded that D be taken to Onu-Koro to face justice for his crimes. However, the ILS refused, even [[Kethrye]], who had hunted Voriki before. A fight then broke out between the two groups. In the end, Voriki ended up staying with the ILS and the groups went their seperate ways
===Death===
Trakuda remained with the ILF for a long time, helping them in many of their endeavors and acting as a matoran of fairly high respect. He and [[Reordin]] were placed as leaders of the Demolitions Squad during the Nui-Rama Hive atttack and the two succesfully fought through dozens of Nui-Rama. Overconfident, Trakuda attacked a [[Rahkshi]] during the battle, placing a sticky bomb on it's leg. The Rahkshi stabbed him, but it was killed by the explosive. 


Trakuda bled out on the battlefield, to Reordin's horror.
Although once a pacifist by nature, Trakuda became increasingly dependant on violence as a result of the constant threats to his life in the ILF, and was ultimately remembered as a warrior.
 
==Appearance==
Trakuda, like most Ko-Matoran, is mostly white, but has unusually dark blue feet, while his mask, a Pakari is a simple light blue, similiar in colour to Matoro or Kopeke.
==Abilities and Traits==
Trakuda has a high amount of skill in martial arts, the likes of which he invented both from the Po-Turaga hermit, and in his time away from Ko-Koro. His aim with a disk is very good, and he has been known, on occasion, to strike something with such accuracy and speed to slice it in half. This is, of course, a rare occurance, and has happened a miniscule number of times.


Despite his fighting skills, Trakuda is a pacifist, only fighting in situations that really require violence. Unfortunately, situations like these have become more common as of late.
==Relationships==
==Relationships==
===Friends/Allies===
===Friends/allies===
 
*[[Solia]]
*[[Traxin]]
*[[Zarrus]]
*[[Alfon]]
*[[Onyx]]
*[[Conteriam]]
*[[D]]
*[[Kethrye]]
*[[Ledzel]]
*[[Madrihk]]
*[[Vompran]]
===Enemies===
===Enemies===
*[[Makuta]]
*[[Skraatuth]]
*[[Miraul]]
*[[Divan]]
*[[Vilak]]
*[[Hikari]]
*[[Axana]]
*[[Takamaz]]
*[[Bijackal]]
*[[Ferrin]]
==Quotes==
''"Well let's see, I was shunned by my people because I had amnesia, lived in a cave for a very long time, survived a Muaka attack, journeyed for miles to find out my past from various people who could know, such as Tamaru, who is now dead, and you're trying to tell me I'd be vulnerable in a dodgy village? Fair enough." ''
''-''Trakuda to Alfon, after he was told he would need protection in Xa-Koro
[[Category:Matoran]]
[[Category:Characters]]
[[Category:Island Liberation Squad]]
[[Category:Deceased]]
[[Category:Ko-Matoran]]

Revision as of 12:44, 19 September 2021

Trakuda
Wiki unknown image grey.png
RPG BZPRPG III
Nicknames The Diplojack
Element Ice
Species Matoran
Gender Male
Equipment & Traits
Kanohi Pakari
Menti Disciplines Melee weapons, discs
Alignment Neutral Good
History & Relationships
Native To Ko-Koro
Faction Island Liberation Front
Affiliation Sanctum Guard
Allegiance Mata Nui
OOC Information
Status Deceased
Creator Wotz
Pronunciation tra-KOO-dah


Trakuda was a well-travelled and heavily-armed Ko-Matoran, once a member of the Island Liberation Front, to which cause he gave his life and, spectacularly, his body.

Biography

Pre-RPG

Trakuda did not feel at home with his Ko-Matoran brethren, instead chosing to leave the village and pursue his curiousity for other cultures. Generally disliked in Ko-Koro, he often befriended outcasts and criminals.

At some point, he heard via a friend of his in the Ta-Koro Guard of a great battle at Kini-Nui. Trakuda eagerly and naively joined the fight, but ultimately became traumatised from the bloodbath he witnessed. He later drank a potion to erase his memory, leaving him a crazed hermit for about a hundred years. Fleeing a Muaka, he eventually came to Ko-Koro, and became set on regaining his memories.

Arc 1

After a short trip to Kini-Nui, Trakuda arrived in Le-Koro and joined Madrihk's burgeoning Island Liberation Squad. Whilst there, he also paid a visit to Turaga Matau and Tamaru (not long before he was killed).

The ILS travelled to Xa-Koro, where Trakuda split off with Alfon to get supplies. The team eventually regrouped and returned to Le-Wahi, where they travelled through the jungle to Lake Pala. After facing many threats, their camp became the foundations for Pala-Koro.

Trakuda's memories eventually returned after... A bump on the noggin...?

Inspired by his memories of the first assault on the Nui Rama Hive, he suggested to the team that they finally vanquish the territory from Makuta. Plans were made, and the assault eventually took place with assistance from the Gukko Force and Sanctum Guard.

Trakuda and Reordin fought fiercely, leading the demolitions team through swarms of Nui Rama. A deployment of Rahkshi arrived, and Trakuda, underestimating the beasts, was stabbed through the chest by a Rahkshi of Teleportation. However, in the process, he managed to stick a Madu Cobolo to its torso, destroying it.

The ILF's Garish Explosive Tribute

His mask taken by Reordin, Trakuda's body was used as a canvas for countless explosives, and used to blow a hole through the wall of the hive, allowing for the remaining ILF forces to enter and destroy the hive.

Abilities and Traits

Trakuda possessed extensive combat training from teachers across the island, giving him his own custom form of martial arts, an excellent disc-throwing arm and skill with all melee weapons.

Although once a pacifist by nature, Trakuda became increasingly dependant on violence as a result of the constant threats to his life in the ILF, and was ultimately remembered as a warrior.

Relationships

Friends/allies

Enemies